Assets / Footage
Footage should plug into the same production surfaces as generated media.
This page now describes footage as part of the broader production system instead of pretending a full stock catalog is already wired into the repo.
Plate Lane
Footage should read as usable source material for an active production system. Keep the page close to sequence work and finishing decisions.
Mixed-source support
Footage becomes useful when it can sit beside generated media, not compete with it as a separate silo.
Finishing adjacency
Existing suite operations can already support transform and polish work on source footage.
Honest scope
The page no longer claims a stock browser exists in the current codebase when it does not.
Plate families
3
Connected surfaces
3
Sequence uses
3
Next routes
4
Connected Lanes
Footage is currently most useful because it can plug into these platform surfaces.
Connected lane
Production Studio
Use source footage where shot planning, sequence review, and delivery decisions already happen.
Workspace
Connected lane
Restyle Video
Restyle Video with integrated billing and provider guardrails.
40 credits · Pro+ · Kling
Connected lane
Upscale Video
Upscale Video with integrated billing and provider guardrails.
30 credits · Pro+ · Kling
Production Fit
Footage should be chosen with the cut in mind.
Each asset category should feel like a production-adjacent utility surface with one strong use posture instead of a generic content directory.
Mixed-source support
Footage becomes useful when it can sit beside generated media, not compete with it as a separate silo.
Finishing adjacency
Existing suite operations can already support transform and polish work on source footage.
Honest scope
The page no longer claims a stock browser exists in the current codebase when it does not.
Use Cases
Where source footage helps.
Cut augmentation
Fill gaps around generated hero material with real plates chosen in context of the sequence.
Mood support
Use footage to reinforce atmosphere and geography around generated or synthetic scenes.
World seeding
Use footage references to guide environment thinking before runtime or world generation work begins.
System Handoff
Move into the next surface without turning the asset into a dead end.
Linked surface
Assets
Catalog utility layer for music, SFX, footage, templates, LUTs, and production support tools.
/assets
Open surfaceLinked surface
Production Studio
Plan shots, creative direction, and production metadata.
/studio/production
Open surfaceLinked surface
AI Video
Hub surface for text-to-video, image-to-video, and footage transformation.
/ai/video
Open surfaceLinked surface
Flow Templates
Reusable production structures for recurring launches, reviews, and delivery patterns.
/flow/templates
Open surfaceChoose footage where the sequence is already being built.
Open Production Studio when source plates need to stay close to the actual cut.
Open Production Studio