ELYSIO World
Enter your
universe.
An immersive 3D runtime for building scenes, directing performances, and exploring worlds. Not a website. Not a dashboard. A world.
Join WorldWorld routes
10
Runtime modes
5
Launcher actions
6
World sections
9
Runtime
Five modes.
One universe.
Default spawn is the White Chamber, a pristine infinite creative space. Switch between modes to explore, build, direct, perform, and record.
Enter the runtimeWorld Surfaces
Enter through the route that matches the task.
World should not collapse into one vague landing page. Each route below maps to a real section already present in the platform and gives the runtime a specific purpose.
Continue building from where you left off.
Re-enter saved spaces, drafts, and recent runtime sessions without losing continuity across scenes, characters, and world assets.
/world/my-space
Open routeMove between scene portals, presets, and custom environments.
Use curated scene kits, generate new environments, and step directly into spaces designed for narrative, performance, and showcase work.
/world/scenes
Open routeBring performers, avatars, and digital characters into the runtime.
Import, generate, and tune characters that can move through scenes, events, and live direction layers inside World.
/world/characters
Open routeSearch, import, and generate the objects that make a world feel alive.
Keep world objects, materials, props, and reusable environment pieces inside one shelf connected to both runtime and production.
/world/assets
Open routeStep into spaces built by other creators.
Browse featured worlds, live spaces, and creator-built environments to understand what ELYSIO World can become beyond your own workspace.
/world/discover
Open routeAcquire packs, world kits, and creator-made building blocks.
Browse premium scene kits, objects, materials, and avatar systems designed to extend World into a true creator economy.
/world/market
Open routeRun live rooms, scheduled drops, and immersive launches.
Plan and host live experiences inside World with access control, space readiness, and creator-centered event tools.
/world/events
Open routeMake a world public with the right access and commerce controls.
Preview the final runtime, set entry rules, connect monetization, and publish spaces meant for collaborators or audiences.
/world/publish
Open routeTune runtime behavior, privacy, and creative controls.
Set how World behaves across access, performance, overlays, interaction, and environment defaults before people step inside.
/world/settings
Open routeQuick Launcher.
Jump into character import, scene selection, object placement, generation, and exploration from one center strip.
System Handoff
Move between runtime, orchestration, and presentation without losing the world.
Runtime
Drop straight into the full-screen shell when the page needs to become an actual world.
/world/runtime
Open surfaceFlow
Use orchestration when scenes, assets, and publish state need production logic around them.
/flow/world-premiere
Open surfaceStudio
Move into the workbench layer when a world asset, scene, or visual pass needs tighter control.
/studio/world
Open surfaceShowcase
Step back out of runtime and into a public-facing presentation layer when the work is ready to be seen.
/showcase
Open surfaceChoose by Intent
Enter the world through the job you are actually doing.
The hub should reduce the time between “I know what I need” and the exact route that supports that posture. These bundles keep continuity, participation, and governance from collapsing into one vague world page.
Resume and Build
Start from continuity, scene setup, and object placement when the world still needs shaping.
Perform and Gather
Use character, event, and discovery surfaces when the world is about people entering, watching, or participating.
Launch and Govern
Move into publish, market, and settings when access, commerce, or runtime rules need to become explicit.
Community
Shared worlds. Live events.
Your space.
Host performances, collaborative builds, and immersive showcases. Discover worlds built by other creators and step into the runtime yourself.
Enter World