Assets / SFX
Sound effects should support the cut, not live in a separate hunt.
This page now frames SFX as part of the production shell and avoids inventing a fake asset shelf that the current repo does not actually expose.
Impact Lane
SFX pages should scan fast and feel tied to the cut. Emphasize triggers, placement, and timing instead of pretending there is a giant downloadable archive.
Trigger
Edit-first context
Effect choices are only useful when they stay close to transitions, cuts, and visual pacing decisions.
Trigger
Audio adjacency
SFX belongs near narration, dubbing, and music when the final soundtrack is still being assembled.
Trigger
Honest presentation
The page now reflects workflow value instead of pretending a full public SFX catalog is already shipped.
Effect families
3
Connected surfaces
3
Edit uses
3
Next routes
4
Connected Lanes
The current platform can already support SFX selection through these surfaces.
Connected lane
Add Sound Effect
Inject contextual sound effects into generated video.
10 credits · Pro+ · Gemini
Connected lane
Audio Studio
Voice, music, and effect decisions should remain adjacent while the soundtrack is being built.
Workspace
Connected lane
Production Studio
Effect placement matters most where shots, scene structure, and final delivery are being reviewed.
Production
Utility
SFX should sit next to edit and production decisions.
Each asset category should feel like a production-adjacent utility surface with one strong use posture instead of a generic content directory.
Edit-first context
Effect choices are only useful when they stay close to transitions, cuts, and visual pacing decisions.
Audio adjacency
SFX belongs near narration, dubbing, and music when the final soundtrack is still being assembled.
Honest presentation
The page now reflects workflow value instead of pretending a full public SFX catalog is already shipped.
Use Cases
Where SFX belongs.
Trailer punctuation
Layer impacts and rises close to the same edit timing and scene structure they are meant to support.
Motion language
Support titles, transitions, and UI motion with effects selected in context of the visual sequence.
World detail
Use atmospheres and small sonic cues to support spaces, events, and environment-driven scenes.
System Handoff
Move into the next surface without turning the asset into a dead end.
Linked surface
Assets
Catalog utility layer for music, SFX, footage, templates, LUTs, and production support tools.
/assets
Open surfaceLinked surface
Production Studio
Plan shots, creative direction, and production metadata.
/studio/production
Open surfaceLinked surface
Queue
Operational view for render pressure, job priority, and throughput across the platform.
/queue
Open surfaceLinked surface
Pricing
Plan, credit, and bundle logic for moving from exploration into actual production usage.
/pricing
Open surfaceTreat effects like part of the edit, not a separate scavenger hunt.
Open Production Studio when sonic detail needs to stay close to the cut.
Open Production Studio