New Flow

Start from real production structure, not a blank graph alone.

The Flow entry surface should make three things obvious immediately: which reusable starts already exist, how many surfaces the system will touch, and where the work goes once the first node is live.

Live Flow Templates

4

Template Nodes

21

Linked Surfaces

7

Reusable Starts

2

Starter Paths

Open the lane that already matches the job.

Each starter below comes from the live flow-template catalog. Node count, lane posture, and downstream surfaces are derived from the same graph definitions used elsewhere in the product.

Launch

5 nodes · 5 surfaces

Product Launch Reel

Hook, hero frame, camera push, CTA ending, and export handoff for fast campaign launches.

Hook-firstHero shotCTA export

Lane

brand

Open Flow

Video Lane

6 nodes · 5 surfaces

Scenebuilder Continuity

A Google-Flow-like video lane template for ingredients consistency, shot extension, and asset continuity.

IngredientsContinuityShot extension

Lane

video

Open Flow

Identity

5 nodes · 5 surfaces

Character Intro Sequence

Identity lock, style anchor, first reveal shot, runtime continuity, and ship handoff for recurring characters.

Character lockReveal shotRuntime continuity

Lane

character

Open Flow

Flow Ledger

Template mix

2 reusable / 2 guided

Some flows are reusable production structures. Others are guided starting points that lead into the same cockpit.

Surface split

7 creation / 6 production

Flow spans the creative workspaces and the operational surfaces that finish, queue, and publish the job.

Primary launch route

/flow/brand-campaign

Templates hand off into real flow shells first, then into Studio, Queue, and Publish as the work tightens.

Lane coverage

Brand 2 · Video 1 · Character 1

The catalog is grouped by production posture rather than pretending every flow behaves the same way.

Lane Mix

Brand

Flow family

2

Video

Flow family

1

Character

Flow family

1

Audio

Flow family

0

System Handoff

A new flow should immediately reveal the surfaces it will touch next.

Flow is not a static planner. It feeds creation lanes, runtime oversight, and delivery controls. The entry surface should say that clearly before the user opens any one node.