World / Assets
Search, import, and generate the objects that make a world feel alive.
Keep world objects, materials, props, and reusable environment pieces inside one shelf connected to both runtime and production.
World assets should feel like working material for runtime, not an abstract download directory.
Lead with runtime usefulness before quantity claims.
Asset shelf
World-specific props, materials, effects, and objects organized for runtime use.
Search and filter
Find assets by material, theme, interaction type, or scene context.
Import or generate
Pull in new objects from files or create them with world model assistance.
Saved assets
Keep approved packs ready for reuse across spaces and live events.
Inside This Route
Let the main task dominate before support surfaces start talking.
Each world section should feel like an operational entry surface with one strong focal point, then quieter support lanes underneath it.
Asset shelf
World-specific props, materials, effects, and objects organized for runtime use.
Asset shelf
World-specific props, materials, effects, and objects organized for runtime use.
Search and filter
Find assets by material, theme, interaction type, or scene context.
Import or generate
Pull in new objects from files or create them with world model assistance.
Saved assets
Keep approved packs ready for reuse across spaces and live events.
System Handoff
Keep the route close to runtime, studio, and launch logic.
These linked surfaces are the next believable steps once this world route has done its job.
World Runtime
Live runtime shell for world interaction, launch, and contextual tools.
/world/runtime
Open surfaceAssets
Catalog utility layer for music, SFX, footage, templates, LUTs, and production support tools.
/assets
Open surfaceWorld Studio
Design scene worlds and visual context for production projects.
/studio/world
Open surfaceFlow / World Premiere
Linked product route inside the ELYSIO platform surface map.
/flow/world-premiere
Open surfaceNext Move
Objects only matter when they survive handoff into the live world.
Assets should sit close to runtime, studio, and production context so the page feels operational rather than catalog-only.