Search, import, and generate the objects that make a world feel alive.

World / Assets

Search, import, and generate the objects that make a world feel alive.

Keep world objects, materials, props, and reusable environment pieces inside one shelf connected to both runtime and production.

Object Shelf

World assets should feel like working material for runtime, not an abstract download directory.

Lead with runtime usefulness before quantity claims.

Current route/assets
4,200 items

Asset shelf

World-specific props, materials, effects, and objects organized for runtime use.

Semantic search

Search and filter

Find assets by material, theme, interaction type, or scene context.

Mixed pipeline

Import or generate

Pull in new objects from files or create them with world model assistance.

Collections

Saved assets

Keep approved packs ready for reuse across spaces and live events.

Inside This Route

Let the main task dominate before support surfaces start talking.

Each world section should feel like an operational entry surface with one strong focal point, then quieter support lanes underneath it.

Shelf focus • 4,200 items

Asset shelf

World-specific props, materials, effects, and objects organized for runtime use.

Search world objects by scene role, interaction, material family, or runtime behavior...
Asset shelfSearch and filterImport or generateSaved assets

Asset shelf

World-specific props, materials, effects, and objects organized for runtime use.

4,200 items

Search and filter

Find assets by material, theme, interaction type, or scene context.

Semantic search

Import or generate

Pull in new objects from files or create them with world model assistance.

Mixed pipeline

Saved assets

Keep approved packs ready for reuse across spaces and live events.

Collections

System Handoff

Keep the route close to runtime, studio, and launch logic.

These linked surfaces are the next believable steps once this world route has done its job.

Lead with runtime usefulness before quantity claims.
Keep imported, generated, and approved assets in the same shelf logic.
Make the handoff into runtime and Flow obvious once a world asset matters to production.

Next Move

Objects only matter when they survive handoff into the live world.

Assets should sit close to runtime, studio, and production context so the page feels operational rather than catalog-only.