Bring performers, avatars, and digital characters into the runtime.

World / Characters

Bring performers, avatars, and digital characters into the runtime.

Import, generate, and tune characters that can move through scenes, events, and live direction layers inside World.

Direction Layer

Characters belong to performance, identity, and motion inside the world, not to a static asset browser.

Keep avatar creation tied to live direction and runtime behavior.

Current route/characters
31 avatars

Avatar browser

Reusable characters with look, motion, and wardrobe systems attached.

FBX / GLB / image refs

Import character

Bring in scans, references, or approved character packs from external pipelines.

Model-assisted

Generate avatar

Create a new performer profile from prompts, identity rules, and brand tone.

Runtime-ready

Animation setup

Prepare idle sets, gestures, locomotion, and event-ready behavior.

Inside This Route

Let the main task dominate before support surfaces start talking.

Each world section should feel like an operational entry surface with one strong focal point, then quieter support lanes underneath it.

Performer setup • 31 avatars

Avatar browser

Reusable characters with look, motion, and wardrobe systems attached.

Import character

FBX / GLB / image refs

Generate avatar

Model-assisted

Animation setup

Runtime-ready

FBX / GLB / image refs

Import character

Bring in scans, references, or approved character packs from external pipelines.

Model-assisted

Generate avatar

Create a new performer profile from prompts, identity rules, and brand tone.

Runtime-ready

Animation setup

Prepare idle sets, gestures, locomotion, and event-ready behavior.

System Handoff

Keep the route close to runtime, studio, and launch logic.

These linked surfaces are the next believable steps once this world route has done its job.

Keep avatar creation tied to live direction and runtime behavior.
Show identity, animation, and performance setup as one continuous workflow.
Connect characters to voice and event surfaces instead of trapping them in a separate silo.

Next Move

Characters should feel ready to perform, not just ready to store.

This route works when it prepares a performer for runtime, scenes, and events in one continuous layer.