World / Characters
Bring performers, avatars, and digital characters into the runtime.
Import, generate, and tune characters that can move through scenes, events, and live direction layers inside World.
Characters belong to performance, identity, and motion inside the world, not to a static asset browser.
Keep avatar creation tied to live direction and runtime behavior.
Avatar browser
Reusable characters with look, motion, and wardrobe systems attached.
Import character
Bring in scans, references, or approved character packs from external pipelines.
Generate avatar
Create a new performer profile from prompts, identity rules, and brand tone.
Animation setup
Prepare idle sets, gestures, locomotion, and event-ready behavior.
Inside This Route
Let the main task dominate before support surfaces start talking.
Each world section should feel like an operational entry surface with one strong focal point, then quieter support lanes underneath it.
Avatar browser
Reusable characters with look, motion, and wardrobe systems attached.
Import character
FBX / GLB / image refs
Generate avatar
Model-assisted
Animation setup
Runtime-ready
Import character
Bring in scans, references, or approved character packs from external pipelines.
Generate avatar
Create a new performer profile from prompts, identity rules, and brand tone.
Animation setup
Prepare idle sets, gestures, locomotion, and event-ready behavior.
System Handoff
Keep the route close to runtime, studio, and launch logic.
These linked surfaces are the next believable steps once this world route has done its job.
World Runtime
Live runtime shell for world interaction, launch, and contextual tools.
/world/runtime
Open surfaceWorld Studio
Design scene worlds and visual context for production projects.
/studio/world
Open surfaceAi / Voice / Voice Cloning
Linked product route inside the ELYSIO platform surface map.
/ai/voice/voice-cloning
Open surfaceEvents
Plan and host live rooms, scheduled experiences, and immersive launches.
/world/events
Open surfaceNext Move
Characters should feel ready to perform, not just ready to store.
This route works when it prepares a performer for runtime, scenes, and events in one continuous layer.