World / Events
Run live rooms, scheduled drops, and immersive launches.
Plan and host live experiences inside World with access control, space readiness, and creator-centered event tools.
Events should feel like scheduled world activity with access, audience, and runtime readiness built in.
Use live status and room readiness as the first signal, not calendar bureaucracy.
Live rooms
Enter active sessions with audience controls, host tools, and runtime overlays.
Scheduled events
Prepare launches, screenings, demos, and creator showcases in advance.
Join or create
Step into a room instantly or create a new event with the right runtime context.
Featured spaces
Highlight the strongest public events and social worlds built on ELYSIO.
Inside This Route
Lead with room readiness and timing before support controls start speaking.
Event routes should feel like control surfaces where people can see what is live, what is scheduled, and what needs action next without digging through admin noise.
Live rooms
Enter active sessions with audience controls, host tools, and runtime overlays.
Live rooms
Enter active sessions with audience controls, host tools, and runtime overlays.
Scheduled events
Prepare launches, screenings, demos, and creator showcases in advance.
Join or create
Step into a room instantly or create a new event with the right runtime context.
Featured spaces
Highlight the strongest public events and social worlds built on ELYSIO.
World Runtime
Live runtime shell for world interaction, launch, and contextual tools.
Queue
Operational view for render pressure, job priority, and throughput across the platform.
Showcase
Reference gallery for finished work, proof points, and outputs that deserve reuse or review.
Publish World
Set access, commerce, and launch controls before making a world public.
System Handoff
Keep the route close to runtime, studio, and launch logic.
These linked surfaces are the next believable steps once this world route has done its job.
World Runtime
Live runtime shell for world interaction, launch, and contextual tools.
/world/runtime
Open surfaceQueue
Operational view for render pressure, job priority, and throughput across the platform.
/queue
Open surfaceShowcase
Reference gallery for finished work, proof points, and outputs that deserve reuse or review.
/showcase
Open surfacePublish World
Set access, commerce, and launch controls before making a world public.
/world/publish
Open surfaceNext Move
Live experiences need a route that behaves like a control surface.
Events should guide people into rooms, launches, and runtime activity with visible confidence and timing.