World / Publish
Make a world public with the right access and commerce controls.
Preview the final runtime, set entry rules, connect monetization, and publish spaces meant for collaborators or audiences.
Publish should feel like the final confidence layer before a world goes public, private, or paid.
Frame access, performance, and commerce as one launch decision.
World preview
Review lighting, access flow, and performance before the space goes live.
Access settings
Control invited, public, ticketed, or limited-entry experiences.
Commerce settings
Attach packs, upsells, tickets, or premium access rules where relevant.
Publish action
Send the world live with confidence and a clear runtime identity.
Inside This Route
Frame launch as a calm preflight, not a settings checklist.
Publish works best when access, commerce, preview, and confidence signals sit together as one final decision layer before a world goes live.
World preview
Review lighting, access flow, and performance before the space goes live.
Access settings
Control invited, public, ticketed, or limited-entry experiences.
Commerce settings
Attach packs, upsells, tickets, or premium access rules where relevant.
Publish action
Send the world live with confidence and a clear runtime identity.
System Handoff
Keep the route close to runtime, studio, and launch logic.
These linked surfaces are the next believable steps once this world route has done its job.
World Runtime
Live runtime shell for world interaction, launch, and contextual tools.
/world/runtime
Open surfacePricing
Plan, credit, and bundle logic for moving from exploration into actual production usage.
/pricing
Open surfaceShowcase
Reference gallery for finished work, proof points, and outputs that deserve reuse or review.
/showcase
Open surfaceEvents
Plan and host live rooms, scheduled experiences, and immersive launches.
/world/events
Open surfaceNext Move
Launch the world only after the runtime already feels ready.
Publish works when it behaves like a final preflight layer for access, commerce, and audience experience.