Acquire packs, world kits, and creator-made building blocks.

World / Market

Acquire packs, world kits, and creator-made building blocks.

Browse premium scene kits, objects, materials, and avatar systems designed to extend World into a true creator economy.

Creator Economy

Market should frame kits and packs as extensions of the runtime, not as disconnected merchandise.

Keep commerce tied to usable world systems like kits, avatars, and materials.

Current route/market
Turnkey packs

World kits

Complete themed spaces with objects, materials, and atmosphere controls bundled together.

Modular assets

Objects and materials

Purchase smaller building blocks to extend scenes without buying full worlds.

Character economy

Avatar packs

Bring new performer systems, wardrobe sets, and interaction libraries into runtime.

Commerce layer

Creator monetization

Publish your own kits and track what other builders are licensing.

Inside This Route

Keep acquisition tied to use, not separated as a detached storefront.

Market surfaces should explain what the pack does in runtime, how it extends the world system, and what the next usable step is once it is acquired.

Commerce posture • Turnkey packs

World kits

Complete themed spaces with objects, materials, and atmosphere controls bundled together.

Keep commerce tied to usable world systems like kits, avatars, and materials.
Make the economy feel curated and production-adjacent instead of noisy.
Show a clear path from acquisition to runtime use and publish value.

Pack lane

World kits

Complete themed spaces with objects, materials, and atmosphere controls bundled together.

Market signal

Turnkey packs

Pack lane

Objects and materials

Purchase smaller building blocks to extend scenes without buying full worlds.

Market signal

Modular assets

Pack lane

Avatar packs

Bring new performer systems, wardrobe sets, and interaction libraries into runtime.

Market signal

Character economy

Pack lane

Creator monetization

Publish your own kits and track what other builders are licensing.

Market signal

Commerce layer

System Handoff

Keep commerce close to runtime, publish, and access logic.

The next surfaces should show how kits, materials, and creator-made systems move into actual use instead of ending as catalog objects.

Keep commerce tied to usable world systems like kits, avatars, and materials.
Make the economy feel curated and production-adjacent instead of noisy.
Show a clear path from acquisition to runtime use and publish value.

Next Move

A world economy only works when purchased systems become usable instantly.

Market should stay premium and restrained, with a direct bridge into runtime and publish behavior.