World / Market
Acquire packs, world kits, and creator-made building blocks.
Browse premium scene kits, objects, materials, and avatar systems designed to extend World into a true creator economy.
Market should frame kits and packs as extensions of the runtime, not as disconnected merchandise.
Keep commerce tied to usable world systems like kits, avatars, and materials.
World kits
Complete themed spaces with objects, materials, and atmosphere controls bundled together.
Objects and materials
Purchase smaller building blocks to extend scenes without buying full worlds.
Avatar packs
Bring new performer systems, wardrobe sets, and interaction libraries into runtime.
Creator monetization
Publish your own kits and track what other builders are licensing.
Inside This Route
Keep acquisition tied to use, not separated as a detached storefront.
Market surfaces should explain what the pack does in runtime, how it extends the world system, and what the next usable step is once it is acquired.
World kits
Complete themed spaces with objects, materials, and atmosphere controls bundled together.
Pack lane
World kits
Complete themed spaces with objects, materials, and atmosphere controls bundled together.
Market signal
Turnkey packs
Pack lane
Objects and materials
Purchase smaller building blocks to extend scenes without buying full worlds.
Market signal
Modular assets
Pack lane
Avatar packs
Bring new performer systems, wardrobe sets, and interaction libraries into runtime.
Market signal
Character economy
Pack lane
Creator monetization
Publish your own kits and track what other builders are licensing.
Market signal
Commerce layer
System Handoff
Keep commerce close to runtime, publish, and access logic.
The next surfaces should show how kits, materials, and creator-made systems move into actual use instead of ending as catalog objects.
World Runtime
Live runtime shell for world interaction, launch, and contextual tools.
/world/runtime
Open surfacePricing
Plan, credit, and bundle logic for moving from exploration into actual production usage.
/pricing
Open surfaceTemplates
Reusable production structure tied to Flow, review, and delivery workflows.
/assets/templates
Open surfacePublish World
Set access, commerce, and launch controls before making a world public.
/world/publish
Open surfaceNext Move
A world economy only works when purchased systems become usable instantly.
Market should stay premium and restrained, with a direct bridge into runtime and publish behavior.