World / Settings
Tune runtime behavior, privacy, and creative controls.
Set how World behaves across access, performance, overlays, interaction, and environment defaults before people step inside.
World Settings should feel like tuning the behavior of a live environment, not filling in preferences.
Keep performance, overlays, privacy, and environment rules visible as runtime behavior.
Performance defaults
Choose visual fidelity, stream behavior, and interaction load for runtime stability.
Privacy and access
Set discoverability, invite rules, and event-specific permissions.
Creative overlays
Decide how tool rails, quick launchers, and live direction controls appear.
Environment rules
Manage default lighting, spawn points, and runtime-safe asset behavior.
Inside This Route
Treat controls as runtime behavior, not as account preferences.
Settings should tell builders what changes the live world experience, which defaults matter most, and how those decisions propagate into runtime and launch.
Performance defaults
Choose visual fidelity, stream behavior, and interaction load for runtime stability.
Privacy and access
Set discoverability, invite rules, and event-specific permissions.
Creative overlays
Decide how tool rails, quick launchers, and live direction controls appear.
Environment rules
Manage default lighting, spawn points, and runtime-safe asset behavior.
System Handoff
Keep control surfaces connected to the runtime they actually influence.
The next moves should make it obvious where to test, launch, or operationalize the defaults changed in this route.
World Runtime
Live runtime shell for world interaction, launch, and contextual tools.
/world/runtime
Open surfaceSettings
Workspace defaults, governance, and publish controls for keeping production consistent.
/settings
Open surfacePublish World
Set access, commerce, and launch controls before making a world public.
/world/publish
Open surfaceEvents
Plan and host live rooms, scheduled experiences, and immersive launches.
/world/events
Open surfaceNext Move
Tune the world as a live system, not as a settings dump.
This surface should feel like shaping the runtime itself so the next person who enters gets the intended experience.